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The League

dating app, 419 users to 100K+ DAU

9 transcript mentions
Mentions over time
9 total · by year · from the transcripts
’19’20’21’22’233’24’251’265
9
mentions
7
receipts
1
numbers
1
episodes
By type
7
  • Story2 · 29%
  • Tactic2 · 29%
  • Number1 · 14%
  • Framework1 · 14%
  • Idea1 · 14%
By speaker
7
  • Guest7 · 100%
By topic
14
  • Side Hustles5 · 36%
  • Marketing / Growth3 · 21%
  • SaaS / Software3 · 21%
  • Pricing2 · 14%
  • Investing1 · 7%

Key numbers

1 figure

In the moments

7 linked receipts
Story

The League launched with 419 hand-picked users in San Francisco

Amanda Bradford built dating app The League city by city, manually approving profiles like a bouncer rather than chasing a viral growth curve. It launched in November 2014 with 419 users and grew to over 100,000 daily actives across 70 cities.

we started in San Francisco with 419 users. So, and that was November 2014. Um, and so fast forward at this point, we're well over 100,000 daily active users and we're in, uh, 70 cities.

Steal thisLaunch a marketplace one city at a time by hand, then automate only what you've proven manually.

EP 41 · 5:19 · AMANDA BRADFORD
Read at 5:19
mfmindex.com№ 0041-319
Tactic

Hedge Fund Harvey: sell paid visibility as a math problem

Bradford frames The League's pay-to-be-seen model for analytical, high-earning users (nicknamed 'Hedge Fund Harvey') as simple math: if only 1 in 3 people who see you like you, paying for more visibility multiplies your real options. The pitch sells time saved, not features.

if you are a mathematician and you recognize that, okay, only 1 out of 3 people that see you like you, and you only like 1 out of 3 people, then the more people that can see you, the number of choices you have go up. And so, you know, I think it's for a lot of— we call them Hedge Fund Harvey, but we have a lot of these users that, that do the math in their head and are like, yeah, it's It's totally worth spending a lot of money for this because I'm saving myself so much time

Steal thisFrame your premium tier as a math equation that quantifies the time and options a power user gains.

EP 41 · 7:22 · AMANDA BRADFORD
Read at 7:22
mfmindex.com№ 0041-442
Story

Bradford set a $500K funding bar to decide whether to go full-time

Bradford planned to build The League regardless as a side project, but set a decision rule: an investor offered $25K, and if she could launch and raise at least $500K, she would go full-time. Funding was the closest signal she could find that the business had legs.

one of my investors said he would give me $25K to put into it. So I decided that I wanted to launch it, and if I could launch it and raise at least $500K in funding, then I would do it full time. And that was the decision I made.

Steal thisSet a concrete external milestone (e.g. raise $X) as your go/no-go trigger for quitting your job.

EP 41 · 21:28 · AMANDA BRADFORD
Read at 21:28
mfmindex.com№ 0041-1288
Number

The League's first prototype cost $4,000

Bradford hired a Stanford undergrad freelancer for $1,000 a month, paying roughly $4,000 total for the first version of The League while she acted as product manager working side by side with him.

$4K
Cost of first app prototype · USD
I think I paid him $4,000. $1,000 a month. Right. And, but I had, with that came him sitting next to me working as an engineer and I was the product manager.
EP 41 · 22:50 · AMANDA BRADFORD
Read at 22:50
mfmindex.com№ 0041-1370
Framework

Fake the 'Upgrade' button to test willingness to pay before building billing

Before The League could process payments, Bradford added an 'Upgrade' button that told users their card would be charged, with no real billing behind it. Around 15% tapped OK, validating demand without building a payments backend.

Ended up building a feature and just saying, "Upgrade," and then we just told the user that we would charge their card, their card on file with Apple, and they just push OK. And so we ended up finding that we had like a 15% conversion rate on, you know, a membership without me having to actually sell, you know, handle payments, because we were not ready for that.

Steal thisPut a fake upgrade button in front of users to measure paid conversion before building any billing.

EP 41 · 25:31 · AMANDA BRADFORD
Read at 25:31
mfmindex.com№ 0041-1531
Tactic

The League's new-city playbook: always book the coolest rooftop bar

When entering a new city, The League's repeatable launch move is to throw an event at whatever the best rooftop bar is, paying up on venue so they never risk a bad location. Bradford says rooftop bars have a very high success rate.

Always do a rooftop bar. That's what we do. So you have a playbook. You basically have a playbook. Just pay for whatever the coolest rooftop bar is. That's interesting. We don't care about the venue cost.

Steal thisCodify your launch event into a repeatable playbook and overpay on the one variable (venue) that ruins it if wrong.

EP 41 · 33:28 · AMANDA BRADFORD
Read at 33:28
mfmindex.com№ 0041-2008
Idea

A shared 'global blacklist' alliance for dating and social app safety

Bradford pitches an industry alliance where independent dating and messaging apps share a blacklist of bad actors and predators, so a banned user can't simply move from The League to Hinge, Bumble, or Coffee Meets Bagel. No current business model is incentivized to share that data.

What we've wanted to always build is sort of this global blacklist, I guess you could think of it, where there's all these bad actors. And all of us are the non-Facebook and the non-Google people. We like don't have huge databases and machine learning teams and giant infrastructure to prevent like thieves from getting on the apps and stuff like that. And we're all literally solving the same problems.

Steal thisBuild a shared trust-and-safety blacklist co-owned by competitors so banned bad actors can't just hop platforms.

EP 41 · 47:32 · AMANDA BRADFORD
Read at 47:32
mfmindex.com№ 0041-2852